type int = number;
//class GModuleEvent

    export  class GModuleEvent
    {
       

        public static /* const */Event_MoneyInputChange_gold: string="元宝输入改变";

        public static /* const */Event_MoneyInputChange_coin: string="铜钱输入改变";

        public static /* const */Event_ItemChange: string="选定物品的更新";

        public static /* const */Event_ConfirmTrade: string="确定交易";

        public static /* const */Event_LockTrade: string="锁定交易";

        public static /* const */Event_DeleteItem: string="删除物品";

        public static /* const */Event_SellNum: string="出售物品的数量";

        public static /* const */Event_AcceptTrade: string="接受交易申请";

        public static /* const */Event_RejectTrade: string="拒绝交易申请";

        public static /* const */Event_PetMountListDoubleClick: string="拒绝交易申请";

        public static /* const */ComposeJewelModeChange: string="GModuleEvent.ComposeJewelModeChange";

        public static /* const */ComposeJewelSelecterChange: string="GModuleEvent.ComposeJewelSelecterChange";

        public static /* const */Event_LeaveGroup: string="离开队伍";

        public static /* const */Event_KickOut: string="踢出队伍";

        public static /* const */Event_CrossLeaveGroup: string="跨服团队_离开队伍";

        public static /* const */Event_CrossKickOut: string="跨服团队_踢出队伍";

        public static /* const */Event_DoEnterCopy: string="副本组队_进入副本";

        public static /* const */Event_QuickApply: string="副本组队_快速申请入队";

        public static /* const */Event_QuickInvite: string="副本组队_快速邀请";

        public static /* const */Event_OpenBatchRecastWin: string="打开批量洗练面板";

        public static /* const */Event_UpdateBatchRecastEquip: string="更新批量洗练面板装备";

        public static /* const */KillEvilTaskGetTask: string="领取诛邪任务";

        public static /* const */KillEvilTaskQuickCommit: string="快速完成诛邪任务";

        public static /* const */KillEvilTaskChangeCurrentPanel: string="切换诛邪令面板";

        public static /* const */KillEvilTaskCommit: string="提交诛邪任务";

        public static /* const */StartDelegateTaskCoin: string="开始委托铜钱任务";

        public static /* const */StartDelegateTaskGold: string="开始委托元宝任务";

        public static /* const */StartDelegateTaskFree: string="开始扫荡委托任务";

        public static /* const */OpenDelegateWarehouse: string="打开委托仓库";

        public static /* const */ShowNextDelegateTask: string="显示下一个副本委托";

        public static /* const */DelegateWarehouse_Get: string="取出委托仓库物品";

        public static /* const */DelegateWarehouse_GetAll: string="全部取出委托仓库物品";

        public static /* const */DelegateWarehouse_destroyAll: string="全部摧毁委托仓库物品";

        public static /* const */DelegateWarehouse_FeedMount: string="全部喂养委托仓库物品";

        public static /* const */DelegateWarehouse_FeedSuitSkill: string="全部喂养仓库物品_喂养套装技能";

        public static /* const */DelegateTaskShowExpDrugWindow: string="打开经验药使用面板";

        public static /* const */CopyTowerWarehouse_Get: string="取出爬塔仓库物品";

        public static /* const */CopyTowerWarehouse_GetAll: string="提取爬塔仓库全部物品";

        public static /* const */CopyTowerWarehouse_destroyAll: string="全部摧毁爬塔仓库物品";

        public static /* const */CopyTowerWarehouse_feedAll: string="全部喂养爬塔仓库物品";

        public static /* const */GuildElite_FloorSelectedChange: string="GModuleEvent.GuildElite_FloorSelectedChange";

        public static /* const */GuildGroup_FloorSelectedChange: string="GModuleEvent.GuildGroup_FloorSelectedChange";

        public static /* const */GuildGroup_MemberOptBtnClick: string="GModuleEvent.GuildGroup_MemberOptBtnClick";

        public static /* const */GuildGroup_OpenGroupBtnClick: string="GModuleEvent.GuildGroup_OpenGroupBtnClick";

        public static /* const */GuildGroup_DoEnterGroup: string="GModuleEvent.GuildGroup_DoEnterGroup";

        public static /* const */GuildGroup_MemberSelectedChange: string="GModuleEvent.GuildGroup_MemberSelectedChange";

        public static /* const */GuildGroup_GroupPanelSizeChange: string="GModuleEvent.GuildGroup_GroupPanelSizeChange";

        public static /* const */Mode_Self: string="自己";

        public static /* const */Mode_Other: string="别人";

        public static /* const */Mode_ArenaCross: string="查看资料跨服天下第一";

        public static /* const */Mode_Wrestle: string="查看资料跨服1v1";

        public static /* const */Mode_PreSecondCareer: string="预览第二职业装备";

        public static /* const */Event_Dress: string="玩家着装";

        public static /* const */GuildGroup_ModifyTeamLeader: string="GModuleEvent.GuildGroup_ModifyTeamLeader";

        public static /* const */GuildExchangType: int=100;

        public static /* const */HandinMaterial: string="上交材料";

        public static /* const */Guild_CallTogetherIconClick: string="召集令icon点击";

        public static /* const */Guild_CallTogetherFly: string="召集令免费传送";

        public static /* const */Type_ConsumeCount: string="累计消费";

        public static /* const */Type_MergeRecharge: string="合服充值";

        public static /* const */Type_ConsumeDay: string="每日累计充值";

        public static /* const */Event_unDress: string="玩家卸装";

        public static /* var */PetAutoFeedPet: string="自动给喂食宠物";
    }

            GModuleEvent.PetAutoFeedPet = "自动给喂食宠物";
        